Tule
block
survival:tallplant-tule-land-normal-free
· from game
Harvest with a knife to keep roots intact
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockReeds |
BlockReeds |
Block/BlockReeds.cs |
Where to find (natural growth)
Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.
Filters
| Category | Temp (°C) | Rain | Forest density | Soil fertility | Placement | Crop |
|---|---|---|---|---|---|---|
| other | 3–20 | 0.2–0.8 | 0–0.8 | NearWater | ||
| other | 3–20 | 0.18–0.5 | 0–0.8 | NearWater |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Thatch |
Found in structures (5)
| Structure | Kind |
|---|---|
| coalmine | storystructure |
| forgottenvillage | storystructure |
| university | storystructure |
| megastructures-houseofusher-virrno | structure |
| surfaceunderground-tiggetaggcave1-tiggetagg | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.