Tule

block survival:tallplant-tule-land-normal-free · from game

Harvest with a knife to keep roots intact

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockReeds BlockReeds Block/BlockReeds.cs

Where to find (natural growth)

Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.

Filters
CategoryTemp (°C)RainForest densitySoil fertilityPlacementCrop
other 3–20 0.2–0.8 0–0.8 NearWater
other 3–20 0.18–0.5 0–0.8 NearWater

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Thatch

Found in structures (5)

StructureKind
coalmine storystructure
forgottenvillage storystructure
university storystructure
megastructures-houseofusher-virrno structure
surfaceunderground-tiggetaggcave1-tiggetagg structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.