Lore randomizer (J)
item
survival:stackrandomizer-lore-jonas
· from game
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemStackRandomizer |
ItemStackRandomizer |
Systems/Loot/ItemStackRandomizer.cs |
Can generate (1)
This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.
Filters
| Result | Kind | Chance | Quantity |
|---|---|---|---|
| Aged lore book (Orange brown) | item | 100.00% | 1 |
Found in structures (11)
| Structure | Kind |
|---|---|
| medium | structure |
| large | structure |
| Resonance Archive | storystructure |
| common | structure |
| underground-rare | structure |
| underground-samgrey-5 | structure |
| underground-samgrey-4 | structure |
| mansion | storystructure |
| sunrift | storystructure |
| megastructures-undergroundlibrary-marlim | structure |
| village-ogdred | village |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.