Ruined weapons clutter randomizer

item survival:stackrandomizer-clutter-ruined-weapons · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStackRandomizer ItemStackRandomizer Systems/Loot/ItemStackRandomizer.cs

Can generate (9)

This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.

Filters
ResultKindChanceQuantity
Clutter
type: pile-weapon1
block 11.11% 1
Clutter
type: pile-weapon2
block 11.11% 1
Clutter
type: pile-weapon3
block 11.11% 1
Clutter
type: pile-weapon4
block 11.11% 1
Clutter
type: pile-weapon5
block 11.11% 1
Clutter
type: pile-weapon6
block 11.11% 1
Clutter
type: pile-weapon7
block 11.11% 1
Clutter
type: pile-weapon8
block 11.11% 1
Clutter
type: tool-spear
block 11.11% 1

Found in structures (12)

StructureKind
small structure
medium structure
underground-samgrey-4 structure
mine1 storystructure
mine2 storystructure
shoppingcentre storystructure
sunrift storystructure
megastructures-romanbathhouse-virrno structure
megastructures-settlementofkeykeepers-sirayne structure
village-ogdred village
mediumruins structure
largeruins-0501-freianofvoid-o16 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.