Ruined toys and clothing clutter randomizer

item survival:stackrandomizer-clutter-ruined-toys-clothing · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStackRandomizer ItemStackRandomizer Systems/Loot/ItemStackRandomizer.cs

Can generate (18)

This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.

Filters
ResultKindChanceQuantity
Clutter
type: toy1
block 5.56% 1
Clutter
type: toy2
block 5.56% 1
Clutter
type: toy3
block 5.56% 1
Clutter
type: toy4
block 5.56% 1
Clutter
type: toy5
block 5.56% 1
Clutter
type: toy6
block 5.56% 1
Clutter
type: toy7
block 5.56% 1
Clutter
type: toy8
block 5.56% 1
Clutter
type: toy9
block 5.56% 1
Clutter
type: toy10
block 5.56% 1
Clutter
type: pile-cloth1
block 5.56% 1
Clutter
type: pile-cloth2
block 5.56% 1
Clutter
type: pile-cloth3
block 5.56% 1
Clutter
type: pile-cloth4
block 5.56% 1
Clutter
type: pile-cloth5
block 5.56% 1
Clutter
type: washboard1
block 5.56% 1
Clutter
type: washboard2
block 5.56% 1
Clutter
type: washboard3
block 5.56% 1

Found in structures (14)

StructureKind
small structure
medium structure
mine1 storystructure
mine2 storystructure
sunrift storystructure
megastructures-settlementofkeykeepers-sirayne structure
village-samsvillage-redclay village
village-samsvillage-orange village
village-samsvillage-fireclay village
village-samsvillage-cream village
village-samsvillage-blackclay village
largeruins-0202-ifoz-o11 structure
largeruins-0501-freianofvoid-o16 structure
largeruins-0602-sirayne-o7 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.