Ruined toys and clothing clutter randomizer
item
survival:stackrandomizer-clutter-ruined-toys-clothing
· from game
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemStackRandomizer |
ItemStackRandomizer |
Systems/Loot/ItemStackRandomizer.cs |
Can generate (18)
This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.
| Result | Kind | Chance | Quantity |
|---|---|---|---|
|
Clutter
type: toy1 |
block | 5.56% | 1 |
|
Clutter
type: toy2 |
block | 5.56% | 1 |
|
Clutter
type: toy3 |
block | 5.56% | 1 |
|
Clutter
type: toy4 |
block | 5.56% | 1 |
|
Clutter
type: toy5 |
block | 5.56% | 1 |
|
Clutter
type: toy6 |
block | 5.56% | 1 |
|
Clutter
type: toy7 |
block | 5.56% | 1 |
|
Clutter
type: toy8 |
block | 5.56% | 1 |
|
Clutter
type: toy9 |
block | 5.56% | 1 |
|
Clutter
type: toy10 |
block | 5.56% | 1 |
|
Clutter
type: pile-cloth1 |
block | 5.56% | 1 |
|
Clutter
type: pile-cloth2 |
block | 5.56% | 1 |
|
Clutter
type: pile-cloth3 |
block | 5.56% | 1 |
|
Clutter
type: pile-cloth4 |
block | 5.56% | 1 |
|
Clutter
type: pile-cloth5 |
block | 5.56% | 1 |
|
Clutter
type: washboard1 |
block | 5.56% | 1 |
|
Clutter
type: washboard2 |
block | 5.56% | 1 |
|
Clutter
type: washboard3 |
block | 5.56% | 1 |
Found in structures (14)
| Structure | Kind |
|---|---|
| small | structure |
| medium | structure |
| mine1 | storystructure |
| mine2 | storystructure |
| sunrift | storystructure |
| megastructures-settlementofkeykeepers-sirayne | structure |
| village-samsvillage-redclay | village |
| village-samsvillage-orange | village |
| village-samsvillage-fireclay | village |
| village-samsvillage-cream | village |
| village-samsvillage-blackclay | village |
| largeruins-0202-ifoz-o11 | structure |
| largeruins-0501-freianofvoid-o16 | structure |
| largeruins-0602-sirayne-o7 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.