Lab clutter randomizer
item
survival:stackrandomizer-clutter-lab
· from game
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemStackRandomizer |
ItemStackRandomizer |
Systems/Loot/ItemStackRandomizer.cs |
Can generate (22)
This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.
Filters
| Result | Kind | Chance | Quantity |
|---|---|---|---|
|
Clutter
type: bucket1 |
block | 4.55% | 1 |
|
Clutter
type: bucket2 |
block | 4.55% | 1 |
|
Clutter
type: bucket3 |
block | 4.55% | 1 |
|
Clutter
type: pile-flasks1 |
block | 4.55% | 1 |
|
Clutter
type: pile-flasks2 |
block | 4.55% | 1 |
|
Clutter
type: pile-lab-equipment |
block | 4.55% | 1 |
|
Clutter
type: pile-pottery1 |
block | 4.55% | 1 |
|
Clutter
type: pile-pottery2 |
block | 4.55% | 1 |
|
Clutter
type: pile-pottery3 |
block | 4.55% | 1 |
|
Clutter
type: pile-medical |
block | 4.55% | 1 |
|
Clutter
type: tank-glass1 |
block | 4.55% | 1 |
|
Clutter
type: tank-glass2 |
block | 4.55% | 1 |
|
Clutter
type: tank-glass3 |
block | 4.55% | 1 |
|
Clutter
type: tank-glass4 |
block | 4.55% | 1 |
|
Clutter
type: tank-glass5 |
block | 4.55% | 1 |
|
Clutter
type: tank-glass6 |
block | 4.55% | 1 |
|
Clutter
type: tank-glass7 |
block | 4.55% | 1 |
|
Clutter
type: tank-glass8 |
block | 4.55% | 1 |
|
Clutter
type: tank-glass9 |
block | 4.55% | 1 |
|
Clutter
type: tank-metal1 |
block | 4.55% | 1 |
|
Clutter
type: tank-metal2 |
block | 4.55% | 1 |
|
Clutter
type: tank-metal3 |
block | 4.55% | 1 |
Found in structures (6)
| Structure | Kind |
|---|---|
| small | structure |
| medium | structure |
| large | structure |
| specialsurfaceruins | structure |
| underground-samgrey-4 | structure |
| sunrift | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.