Lab clutter randomizer

item survival:stackrandomizer-clutter-lab · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStackRandomizer ItemStackRandomizer Systems/Loot/ItemStackRandomizer.cs

Can generate (22)

This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.

Filters
ResultKindChanceQuantity
Clutter
type: bucket1
block 4.55% 1
Clutter
type: bucket2
block 4.55% 1
Clutter
type: bucket3
block 4.55% 1
Clutter
type: pile-flasks1
block 4.55% 1
Clutter
type: pile-flasks2
block 4.55% 1
Clutter
type: pile-lab-equipment
block 4.55% 1
Clutter
type: pile-pottery1
block 4.55% 1
Clutter
type: pile-pottery2
block 4.55% 1
Clutter
type: pile-pottery3
block 4.55% 1
Clutter
type: pile-medical
block 4.55% 1
Clutter
type: tank-glass1
block 4.55% 1
Clutter
type: tank-glass2
block 4.55% 1
Clutter
type: tank-glass3
block 4.55% 1
Clutter
type: tank-glass4
block 4.55% 1
Clutter
type: tank-glass5
block 4.55% 1
Clutter
type: tank-glass6
block 4.55% 1
Clutter
type: tank-glass7
block 4.55% 1
Clutter
type: tank-glass8
block 4.55% 1
Clutter
type: tank-glass9
block 4.55% 1
Clutter
type: tank-metal1
block 4.55% 1
Clutter
type: tank-metal2
block 4.55% 1
Clutter
type: tank-metal3
block 4.55% 1

Found in structures (6)

StructureKind
small structure
medium structure
large structure
specialsurfaceruins structure
underground-samgrey-4 structure
sunrift storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.