Intact clutter randomizer

item survival:stackrandomizer-clutter-intact · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStackRandomizer ItemStackRandomizer Systems/Loot/ItemStackRandomizer.cs

Can generate (5)

This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.

Filters
ResultKindChanceQuantity
Clutter
type: globe1
block 20.00% 1
Clutter
type: globe2
block 20.00% 1
Clutter
type: lecturn-empty
block 20.00% 1
Clutter
type: lecturn-book-closed
block 20.00% 1
Clutter
type: lecturn-book-open
block 20.00% 1

Found in structures (4)

StructureKind
medium structure
Resonance Archive storystructure
underground-samgrey-4 structure
megastructures-settlementofkeykeepers-sirayne structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.