Chains and fences clutter randomizer

item survival:stackrandomizer-clutter-chains-and-fences · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStackRandomizer ItemStackRandomizer Systems/Loot/ItemStackRandomizer.cs

Can generate (37)

This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.

Filters
ResultKindChanceQuantity
Clutter
type: chains/chain-ceiling
block 2.70% 1
Clutter
type: chains/chain-ceiling-hook
block 2.70% 1
Clutter
type: chains/chain-double-ceiling-manacles
block 2.70% 1
Clutter
type: chains/chain-double-end1
block 2.70% 1
Clutter
type: chains/chain-double-end2
block 2.70% 1
Clutter
type: chains/chain-double-end-manacles
block 2.70% 1
Clutter
type: chains/chain-double-section
block 2.70% 1
Clutter
type: chains/chain-end1
block 2.70% 1
Clutter
type: chains/chain-end2
block 2.70% 1
Clutter
type: chains/chain-end-hook
block 2.70% 1
Clutter
type: chains/chain-floor
block 2.70% 1
Clutter
type: chains/chain-section
block 2.70% 1
Clutter
type: chains/hook-ceiling
block 2.70% 1
Clutter
type: chains/manacles-ceiling
block 2.70% 1
Clutter
type: chains/manacles-floor
block 2.70% 1
Clutter
type: chains/manacles-wall
block 2.70% 1
Clutter
type: chandelier-ruined1
block 2.70% 1
Clutter
type: chandelier-ruined2
block 2.70% 1
Clutter
type: chandelier-ruined3
block 2.70% 1
Clutter
type: fence/iron/empty1
block 2.70% 1
Clutter
type: fence/iron/empty2
block 2.70% 1
Clutter
type: fence/iron/empty3
block 2.70% 1
Clutter
type: fence/iron/ew1
block 2.70% 1
Clutter
type: fence/iron/ew2
block 2.70% 1
Clutter
type: fence/iron/ew3
block 2.70% 1
Clutter
type: fence/iron/nesw1
block 2.70% 1
Clutter
type: fence/iron/nesw2
block 2.70% 1
Clutter
type: fence/iron/nesw3
block 2.70% 1
Clutter
type: fence/iron/nsw1
block 2.70% 1
Clutter
type: fence/iron/nsw2
block 2.70% 1
Clutter
type: fence/iron/nsw3
block 2.70% 1
Clutter
type: fence/iron/sw1
block 2.70% 1
Clutter
type: fence/iron/sw2
block 2.70% 1
Clutter
type: fence/iron/sw3
block 2.70% 1
Clutter
type: fence/iron/w1
block 2.70% 1
Clutter
type: fence/iron/w2
block 2.70% 1
Clutter
type: fence/iron/w3
block 2.70% 1

Found in structures (14)

StructureKind
medium structure
large structure
underground-samgrey-4 structure
underground-samgrey-2 structure
mine1 storystructure
mine2 storystructure
shoppingcentre storystructure
sunrift storystructure
village-samsvillage-redclay village
village-samsvillage-orange village
village-samsvillage-fireclay village
village-samsvillage-cream village
village-samsvillage-blackclay village
largeruins-0617-sirayne-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.