Silver torch cactus
block
survival:silvertorchcactus
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockPlantDamageOnTouch |
BlockPlantDamageOnTouch |
Block/BlockDamageOnTouch.cs |
| Behavior | Unstable |
BlockBehaviorUnstable |
BlockBehavior/BehaviorUnstable.cs |
Where to find (natural growth)
Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.
Filters
| Category | Temp (°C) | Rain | Forest density | Soil fertility | Placement | Crop |
|---|---|---|---|---|---|---|
| other | 20–any | 0–0.29 | 0–1 | |||
| other | 20–any | 0–0.29 | 0–1 |
Found in structures (3)
| Structure | Kind |
|---|---|
| crossroads | storystructure |
| university | storystructure |
| largeruins-0102-femursnapper-o7 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.