Rye seeds

item survival:seeds-rye · from game

Stack size64

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemPlantableSeed ItemPlantableSeed Item/ItemPlantableSeed.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Dropped by (9)

Filters
SourceKindMechanismChance / Quantity
Growing rye block blockDrop ×0.7
Growing rye block blockDrop ×0.7
Growing rye block blockDrop ×0.7
Growing rye block blockDrop ×0.7
Growing rye block blockDrop ×0.7
Growing rye block blockDrop ×0.7
Growing rye block blockDrop ×0.7
Growing rye block blockDrop ×0.7
Mature rye block blockDrop ×1.2

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Seed randomizer 12.85%

Found in structures (4)

StructureKind
Trader camps in hot climate regions structure
Resonance Archive storystructure
thepanopticon storystructure
largeruins-0105-dampus-o7 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.