Peanut seeds
item
survival:seeds-peanut
· from game
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemPlantableSeed |
ItemPlantableSeed |
Item/ItemPlantableSeed.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Dropped by (9)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Growing peanuts | block | blockDrop | ×0.7 |
| Growing peanuts | block | blockDrop | ×0.7 |
| Growing peanuts | block | blockDrop | ×0.7 |
| Growing peanuts | block | blockDrop | ×0.7 |
| Growing peanuts | block | blockDrop | ×0.7 |
| Growing peanuts | block | blockDrop | ×0.7 |
| Growing peanuts | block | blockDrop | ×0.7 |
| Growing peanuts | block | blockDrop | ×1 |
| Mature peanuts | block | blockDrop | ×1.2 |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Seed randomizer | 1.20% |
Found in structures (2)
| Structure | Kind |
|---|---|
| Trader camps in hot climate regions | structure |
| Trader camps in forest | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.