Damaged refractory bricks (Tier 3)
block
survival:refractorybricks-damaged-tier3
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockRefractoryBrick |
BlockRefractoryBrick |
Block/BlockRefractoryBrick.cs |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Refractory brick (Tier 3) | ×2 (±0.5) |
Found in structures (6)
| Structure | Kind |
|---|---|
| Resonance Archive | storystructure |
| university | storystructure |
| megastructures-wolfstonecastle-desert-par | structure |
| megastructures-wolfstonecastle-dryclimate-par | structure |
| megastructures-wolfstonecastle-normalclimate-par | structure |
| megastructures-wolfstonecastle-forest-par | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.