Copper prospecting pick
item
survival:prospectingpick-copper
· from game
Detects Deposits that are above 2.5% concentration level. Does not register surface copper, quartz, rock salt or lapis lazuli
| Tags | tooltool-pickaxetool-prospectingpick |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemProspectingPick |
ItemProspectingPick |
Systems/Prospecting/ItemProspectingPick.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
| Behavior | Buffable |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Tool randomizer (Copper) | 2.16% |
Found in structures (1)
| Structure | Kind |
|---|---|
| graves6 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.