White oyster
block
survival:mushroom-whiteoyster-normal-north
· from game
Mushroom
Use knife to harvest quicker
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockMushroom |
BlockMushroom |
Block/BlockMushroom.cs |
| Behavior | HorizontalAttachable |
BlockBehaviorHorizontalAttachable |
BlockBehavior/BehaviorHorizontalAttachable.cs |
Where to find (natural growth)
Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.
Filters
| Category | Temp (°C) | Rain | Forest density | Soil fertility | Placement | Crop |
|---|---|---|---|---|---|---|
| mushroom | 0–20 | 0.4–1 | OnTrees |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | mushroom-{mushroom}-normal-north | ×1 |
Found in structures (4)
| Structure | Kind |
|---|---|
| forgottenvillage | storystructure |
| university | storystructure |
| megastructures-auldburg-dampusandtiggetagg | structure |
| largeruins-0103-femursnapper-o7 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.