Funeral bell

block survival:mushroom-funeralbell-normal-north · from game

Mushroom Use knife to harvest quicker

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockMushroom BlockMushroom Block/BlockMushroom.cs
Behavior HorizontalAttachable BlockBehaviorHorizontalAttachable BlockBehavior/BehaviorHorizontalAttachable.cs

Where to find (natural growth)

Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.

Filters
CategoryTemp (°C)RainForest densitySoil fertilityPlacementCrop
mushroom -20–50 0.4–1 OnTrees

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop mushroom-{mushroom}-normal-north ×1

Found in structures (7)

StructureKind
forlornhopedungeon storystructure
university storystructure
village-femursnapper village
surfaceunderground-tiggetaggcave1-tiggetagg structure
surfaceunderground-tiggetaggcave2-tiggetagg structure
mediumruins structure
largeruins-largeruins-femur-o3-overgrownruin structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.