Dryad saddle
block
survival:mushroom-dryadsaddle-normal-west
· from game
Mushroom
Use knife to harvest quicker
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockMushroom |
BlockMushroom |
Block/BlockMushroom.cs |
| Behavior | HorizontalAttachable |
BlockBehaviorHorizontalAttachable |
BlockBehavior/BehaviorHorizontalAttachable.cs |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | mushroom-{mushroom}-normal-north | ×1 |
Found in structures (12)
| Structure | Kind |
|---|---|
| underground-uncommon | structure |
| forlornhopedungeon | storystructure |
| university | storystructure |
| megastructures-wolfstonecastle-dryclimate-par | structure |
| megastructures-wolfstonecastle-normalclimate-par | structure |
| megastructures-wolfstonecastle-forest-par | structure |
| megastructures-auldburg-dampusandtiggetagg | structure |
| village-vsvillage | village |
| village-femursnapper | village |
| mediumruins | structure |
| largeruins-0102-femursnapper-o7 | structure |
| largeruins-largeruins-femur-o3-overgrownruin | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.