Dryad saddle

block survival:mushroom-dryadsaddle-normal-east · from game

Mushroom Use knife to harvest quicker

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockMushroom BlockMushroom Block/BlockMushroom.cs
Behavior HorizontalAttachable BlockBehaviorHorizontalAttachable BlockBehavior/BehaviorHorizontalAttachable.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop mushroom-{mushroom}-normal-north ×1

Found in structures (14)

StructureKind
underground-uncommon structure
forlornhopedungeon storystructure
university storystructure
megastructures-wolfstonecastle-dryclimate-par structure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-wolfstonecastle-forest-par structure
megastructures-auldburg-dampusandtiggetagg structure
village-vsvillage village
village-femursnapper village
mediumruins structure
largeruins-0102-femursnapper-o7 structure
largeruins-0103-femursnapper-o7 structure
largeruins-largeruins-femur-o3-overgrownruin structure
desertspecifc-o2-stadrian-cube1 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.