Deer ear

block survival:mushroom-deerear-normal-north · from game

Mushroom Use knife to harvest quicker

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockMushroom BlockMushroom Block/BlockMushroom.cs
Behavior HorizontalAttachable BlockBehaviorHorizontalAttachable BlockBehavior/BehaviorHorizontalAttachable.cs

Where to find (natural growth)

Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.

Filters
CategoryTemp (°C)RainForest densitySoil fertilityPlacementCrop
mushroom -5–50 0.4–1 OnTrees

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop mushroom-{mushroom}-normal-north ×1

Found in structures (11)

StructureKind
underground-uncommon structure
forgottenvillage storystructure
university storystructure
megastructures-wolfstonecastle-dryclimate-par structure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-wolfstonecastle-forest-par structure
megastructures-visingsborg-dampus structure
megastructures-auldburg-dampusandtiggetagg structure
village-vsvillage village
mediumruins structure
largeruins-0103-femursnapper-o7 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.