mediumcarpet-turqoise-we
block
survival:mediumcarpet-turqoise-we
· from game
No display name found in any lang file — showing the raw code.
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | Decor |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Turquoise carpet | ×1 |
Found in structures (8)
| Structure | Kind |
|---|---|
| Trader camps in hot climate regions | structure |
| coalmine | storystructure |
| university | storystructure |
| megastructures-undergroundlibrary-marlim | structure |
| mediumruins | structure |
| largeruins-0201-ifoz-o11 | structure |
| largeruins-0202-ifoz-o11 | structure |
| largeruins-0203-ifoz-o11 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.