Leaking pine log with resin
block
survival:log-resin-pine-ud
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | PushEventOnBlockBroken |
BlockBehaviorPushEventOnBlockBroken |
BlockBehavior/BehaviorPushEventOnBlockBroken.cs |
| Behavior | Harvestable |
BlockBehaviorHarvestable |
BlockBehavior/BehaviorHarvestable.cs |
Where to find (tree growth)
Climate band this tree species can generate in. See also the full Trees listing.
| Type | Species | Temp (°C) | Rain | Forest density | Soil fertility | Habitat |
|---|---|---|---|---|---|---|
| tree | Pine sapling | -14–12 | 0.2–0.59 | 0–1 | 0.12–1 | |
| tree | bristleconepine | 20–40 | 0.16–0.31 | 0.59–0.71 | 0.08–1 | |
| tree | mountainpine | -18–12 | 0.2–0.59 | 0–1 | 0.12–1 | |
| tree | fir | -10–15 | 0.29–0.59 | 0–1 | 0.12–1 |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Pine log | ×1 |
Found in structures (1)
| Structure | Kind |
|---|---|
| megastructures-houseofusher-virrno | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.