log-grown-acacia-ud

block survival:log-grown-acacia-ud · from game

No display name found in any lang file — showing the raw code.

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockLog BlockLog Block/BlockLog.cs
Behavior PushEventOnBlockBroken BlockBehaviorPushEventOnBlockBroken BlockBehavior/BehaviorPushEventOnBlockBroken.cs
Behavior MyceliumHost BlockBehaviorMyceliumHost BlockBehavior/BehaviorMyceliumHost.cs
Behavior RopeTieable BlockBehaviorRopeTieable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Where to find (tree growth)

Climate band this tree species can generate in. See also the full Trees listing.

TypeSpeciesTemp (°C)RainForest densitySoil fertilityHabitat
tree Acacia sapling 28–40 0.31–0.55 0.2–1 0.2–0.78
tree deadacacia 28–40 0.31–0.55 0.2–1 0.2–0.78
shrub pricklymoses 22–40 0.24–0.55 0.2–1 0.12–0.59

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Acacia log ×1

Found in structures (1)

StructureKind
desertspecifc-lzmalpyramid-o6-1 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.