Birch leaves
block
survival:leaves-grown1-birch
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockLeaves |
BlockLeaves |
Block/BlockLeaves.cs |
| Behavior | PushEventOnBlockBroken |
BlockBehaviorPushEventOnBlockBroken |
BlockBehavior/BehaviorPushEventOnBlockBroken.cs |
| Behavior | RainDrip |
BlockBehaviorRainDrip |
BlockBehavior/BlockBehaviorRainDrip.cs |
Drops (2)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Birch seed | ||
| blockDrop | Stick | ×0.02 |
Found in structures (11)
| Structure | Kind |
|---|---|
| forgottenvillage | storystructure |
| sunrift | storystructure |
| megastructures-wolfstonecastle-dryclimate-par | structure |
| megastructures-wolfstonecastle-normalclimate-par | structure |
| megastructures-wolfstonecastle-forest-par | structure |
| megastructures-houseofusher-virrno | structure |
| megastructures-mountaincastle-ogdred-o10 | structure |
| megastructures-palaceofnestor-nybygget | structure |
| megastructures-auldburg-dampusandtiggetagg | structure |
| village-femursnapper | village |
| mediumruins | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.