Birch leaves

block survival:leaves-grown1-birch · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockLeaves BlockLeaves Block/BlockLeaves.cs
Behavior PushEventOnBlockBroken BlockBehaviorPushEventOnBlockBroken BlockBehavior/BehaviorPushEventOnBlockBroken.cs
Behavior RainDrip BlockBehaviorRainDrip BlockBehavior/BlockBehaviorRainDrip.cs

Drops (2)

Filters
MechanismDropChance / QuantityNotes
blockDrop Birch seed
blockDrop Stick ×0.02

Found in structures (11)

StructureKind
forgottenvillage storystructure
sunrift storystructure
megastructures-wolfstonecastle-dryclimate-par structure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-wolfstonecastle-forest-par structure
megastructures-houseofusher-virrno structure
megastructures-mountaincastle-ogdred-o10 structure
megastructures-palaceofnestor-nybygget structure
megastructures-auldburg-dampusandtiggetagg structure
village-femursnapper village
mediumruins structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.