Tan ceramic jug
block
survival:jug-tan-fired
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockLiquidContainerTopOpened |
BlockLiquidContainerTopOpened |
Systems/Liquid/BlockLiquidContainerTopOpened.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
| Behavior | Unplaceable |
BlockBehaviorUnplaceable |
BlockBehavior/BehaviorUnplaceable.cs |
| Behavior | RightClickPickup |
BlockBehaviorRightClickPickup |
BlockBehavior/BehaviorRightClickPickup.cs |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Villager-liga trader | 2.25 | 3.75 | 6 | 10 | 1 |
Bought by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Villager-liga trader | 0.75 | 1.25 | 6 | 10 | 1 |
Found in structures (2)
| Structure | Kind |
|---|---|
| Large trader outposts | structure |
| Trader camps in hot climate regions | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.