Brown ceramic jug

block survival:jug-brown-fired · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockLiquidContainerTopOpened BlockLiquidContainerTopOpened Systems/Liquid/BlockLiquidContainerTopOpened.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs
Behavior Unplaceable BlockBehaviorUnplaceable BlockBehavior/BehaviorUnplaceable.cs
Behavior RightClickPickup BlockBehaviorRightClickPickup BlockBehavior/BehaviorRightClickPickup.cs

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Villager-liga trader 4.5 7.5 4.5 7.5 1

Bought by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Villager-liga trader 0.75 1.25 4.5 7.5 1

Found in structures (7)

StructureKind
Trader camps in ruins repurposed cellars structure
Large trader outposts structure
Trader camps in hot climate regions structure
Trader camps in very cold climate regions structure
underground-uncommon structure
shoppingcentre storystructure
thepanopticon storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.