Wild whitecurrant bush
block
survival:fruitingbush-wild-whitecurrant-free
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockRequireFertileGround |
BlockRequireFertileGround |
Block/BlockRequireFertileGround.cs |
| Behavior | FruitingBush |
BlockBehaviorFruitingBush |
Systems/Farming/BlockBehaviorFruitingBush.cs |
| Behavior | BlockEntityInteract |
BlockBehaviorBlockEntityInteract |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
| Behavior | Unstable |
BlockBehaviorUnstable |
BlockBehavior/BehaviorUnstable.cs |
| Block entity | WildFruitingBush |
BlockEntityWildFruitingBush |
BlockEntity/BEBerryBushFarmland.cs |
| Block entity behavior | FruitingBush |
BEBehaviorFruitingBush |
Systems/Farming/BEBehaviorFruitingBush.cs |
| Block entity behavior | FruitingBushMesh |
BEBehaviorFruitingBushMesh |
Systems/Farming/BEBehaviorFruitingBushMesh.cs |
Where to find (natural growth)
Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.
Filters
| Category | Temp (°C) | Rain | Forest density | Soil fertility | Placement | Crop |
|---|---|---|---|---|---|---|
| berrybush | 0–24 | 0.3–0.7 | 0–0.4 | 0.25–0.6 |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Plant debris | ×3 |