Beautyberry bush

block survival:fruitingbush-grown-beautyberry-free · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockRequireFertileGround BlockRequireFertileGround Block/BlockRequireFertileGround.cs
Behavior FruitingBush BlockBehaviorFruitingBush Systems/Farming/BlockBehaviorFruitingBush.cs
Behavior BlockEntityInteract BlockBehaviorBlockEntityInteract Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior Unstable BlockBehaviorUnstable BlockBehavior/BehaviorUnstable.cs
Block entity Generic Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Block entity behavior FruitingBush BEBehaviorFruitingBush Systems/Farming/BEBehaviorFruitingBush.cs
Block entity behavior FruitingBushMesh BEBehaviorFruitingBushMesh Systems/Farming/BEBehaviorFruitingBushMesh.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Plant debris ×3

Found in structures (5)

StructureKind
forlornhopedungeon storystructure
university storystructure
mediumruins structure
largeruins-0208-samgrey-o7 structure
desertspecifc-o2-stadrian-deserthouse2 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.