Firepit (Lit)
block
survival:firepit-lit
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockFirepit |
BlockFirepit |
Block/BlockFirepit.cs |
| Behavior | Lockable |
BlockBehaviorLockable |
BlockBehavior/BehaviorLockable.cs |
| Behavior | Container |
BlockBehaviorContainer |
BlockBehavior/BehaviorContainer.cs |
| Behavior | Unstable |
BlockBehaviorUnstable |
BlockBehavior/BehaviorUnstable.cs |
| Behavior | Ignitable |
BlockBehaviorIgniteable |
BlockBehavior/BehaviorIgnitable.cs |
| Behavior | HeatSource |
BlockBehaviorHeatSource |
BlockBehavior/BehaviorHeatSource.cs |
| Block entity | Firepit |
BlockEntityFirepit |
BlockEntity/Firepit/BEFirepit.cs |
| Block entity behavior | FirepitAmbient |
BEBehaviorFirepitAmbient |
BlockEntityBehavior/BEBehaviorFirepitAmbient.cs |
| Block entity behavior | TemperatureSensitive |
BEBehaviorTemperatureSensitive |
BlockEntityBehavior/BEBehaviorTemperatureSensitive.cs |
Not produced, consumed, dropped, traded, naturally spawned, found in any structure, or an NPC reward currently catalogued.