Hart's-tongue fern
block
survival:fern-hartstongue
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockFern |
BlockFern |
Block/BlockFern.cs |
| Behavior | DropNotSnowCovered |
BlockBehaviorDropNotSnowCovered |
BlockBehavior/BehaviorDropNotSnowCovered.cs |
Where to find (natural growth)
Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.
Filters
| Category | Temp (°C) | Rain | Forest density | Soil fertility | Placement | Crop |
|---|---|---|---|---|---|---|
| fern | 15–40 | 0.75–1 | 0–1 | 0.25–1 |
Found in structures (12)
| Structure | Kind |
|---|---|
| forgottenvillage | storystructure |
| sunrift | storystructure |
| university | storystructure |
| megastructures-mountaincastle-ogdred-o10 | structure |
| village-ogdred | village |
| surfaceunderground-tiggetaggcave2-tiggetagg | structure |
| largeruins-0607-sirayne-o7 | structure |
| largeruins-0611-sirayne-o6 | structure |
| largeruins-0612-sirayne-o6 | structure |
| largeruins-0615-sirayne-o6 | structure |
| largeruins-0901-rowlyart-largeruin-o4 | structure |
| desertspecifc-femuroasiso6 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.