Eagle fern

block survival:fern-eaglefern · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockFern BlockFern Block/BlockFern.cs
Behavior DropNotSnowCovered BlockBehaviorDropNotSnowCovered BlockBehavior/BehaviorDropNotSnowCovered.cs

Where to find (natural growth)

Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.

Filters
CategoryTemp (°C)RainForest densitySoil fertilityPlacementCrop
fern -12–10 0.4–1 0.5–1 0.25–1 OnSurfacePlusUnderTrees
fern -12–10 0.4–1 0.25–1

Found in structures (20)

StructureKind
forgottenvillage storystructure
sunrift storystructure
university storystructure
quentin-waystones structure
megastructures-houseofusher-virrno structure
megastructures-mountaincastle-ogdred-o10 structure
megastructures-undergroundcastle-ogdred-o8 structure
village-ogdred village
village-femursnapper village
surfaceunderground-tiggetaggcave1-tiggetagg structure
surfaceunderground-tiggetaggcave2-tiggetagg structure
mediumruins structure
largeruins-0101-femursnapper-o7 structure
largeruins-0607-sirayne-o7 structure
largeruins-0611-sirayne-o6 structure
largeruins-0612-sirayne-o6 structure
largeruins-0617-sirayne-o4 structure
largeruins-0901-rowlyart-largeruin-o4 structure
largeruins-largeruins-femur-o3-overgrownruin structure
desertspecifc-o1-stadrian-deserthouse1 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.