Display case
block
survival:displaycase-aged4
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockDisplayCase |
BlockDisplayCase |
Block/BlockDisplayCase.cs |
| Behavior | Lockable |
BlockBehaviorLockable |
BlockBehavior/BehaviorLockable.cs |
| Behavior | UnstableFalling |
BlockBehaviorUnstableFalling |
BlockBehavior/BehaviorUnstableFalling.cs |
| Block entity | DisplayCase |
BlockEntityDisplayCase |
BlockEntity/BEDisplayCase.cs |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Displaycase clutter randomizer | 33.33% |
Found in structures (10)
| Structure | Kind |
|---|---|
| underground-samgrey-3 | structure |
| shoppingcentre | storystructure |
| university | storystructure |
| virrno-monolith | structure |
| megastructures-visingsborg-dampus | structure |
| megastructures-palaceofnestor-nybygget | structure |
| megastructures-giantcathedral-dampus | structure |
| village-prison | village |
| village-forest | village |
| mediumruins | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.