Display case

block survival:displaycase-aged4 · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockDisplayCase BlockDisplayCase Block/BlockDisplayCase.cs
Behavior Lockable BlockBehaviorLockable BlockBehavior/BehaviorLockable.cs
Behavior UnstableFalling BlockBehaviorUnstableFalling BlockBehavior/BehaviorUnstableFalling.cs
Block entity DisplayCase BlockEntityDisplayCase BlockEntity/BEDisplayCase.cs

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Displaycase clutter randomizer 33.33%

Found in structures (10)

StructureKind
underground-samgrey-3 structure
shoppingcentre storystructure
university storystructure
virrno-monolith structure
megastructures-visingsborg-dampus structure
megastructures-palaceofnestor-nybygget structure
megastructures-giantcathedral-dampus structure
village-prison village
village-forest village
mediumruins structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.