Green bamboo segment
block
survival:bamboo-grown-green-segment2
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockBamboo |
BlockBamboo |
Block/BlockBamboo.cs |
| Behavior | PushEventOnBlockBroken |
BlockBehaviorPushEventOnBlockBroken |
BlockBehavior/BehaviorPushEventOnBlockBroken.cs |
Drops (2)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Bundle of bamboo stakes | ×1 | |
| blockDrop | Green bamboo sapling | ×0.08 |
Found in structures (5)
| Structure | Kind |
|---|---|
| desertspecifc-o3-yapludepatte-0101 | structure |
| desertspecifc-dolmen-o4-yapludepatte | structure |
| desertspecifc-femuroasiso6 | structure |
| desertspecifc-lzmalpyramid-o6-1 | structure |
| desertspecifc-mixco-viejo-o6-yapludepatte | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.