Scrap axe
item
survival:axe-scrap-scrap
· from game
Made from a scrap weapon kit.
“Materials are hard to come by these days. Work with what you've got.”
| Tags | tooltool-axe |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemAxe |
ItemAxe |
Item/ItemAxe.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
| Behavior | AnimationAuthoritative |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) | |
| Behavior | Buffable |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Found in structures (11)
| Structure | Kind |
|---|---|
| underground-uncommon-lowerchance | structure |
| underground-translocator-common-lowerchance | structure |
| underground-rare | structure |
| underground-common-lowerchance | structure |
| underground-samgrey-5 | structure |
| forgottenvillage | storystructure |
| megastructures-undergroundcastle-ogdred-o8 | structure |
| largeruins-0206-samgrey-o7 | structure |
| largeruins-0207-samgrey-o7 | structure |
| largeruins-0208-samgrey-o7 | structure |
| largeruins-0401-samgrey-o7 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.