Scrap axe

item survival:axe-scrap-scrap · from game

Made from a scrap weapon kit. “Materials are hard to come by these days. Work with what you've got.”
Tags tooltool-axe

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemAxe ItemAxe Item/ItemAxe.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs
Behavior AnimationAuthoritative Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior Buffable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Found in structures (11)

StructureKind
underground-uncommon-lowerchance structure
underground-translocator-common-lowerchance structure
underground-rare structure
underground-common-lowerchance structure
underground-samgrey-5 structure
forgottenvillage storystructure
megastructures-undergroundcastle-ogdred-o8 structure
largeruins-0206-samgrey-o7 structure
largeruins-0207-samgrey-o7 structure
largeruins-0208-samgrey-o7 structure
largeruins-0401-samgrey-o7 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.