Surgeon
survival:villager-nadiya-male-surgeon-tad
· from game
Stats
| Max health | 1000 hp |
|---|---|
| Weight | 80 kg |
| Tags | humanoidvillagerhumanhuntablehabitat-land |
Game logic (C#)
The C# classes this creature's JSON hands its behavior to: its entity class, behaviors and AI tasks. Files link to vssurvivalmod on GitHub; names without a link are implemented in the game engine or VSEssentials, which aren't mapped here.
| Role | Name in JSON | C# type |
|---|---|---|
| Entity class | EntityVillager |
EntityVillager |
| Behavior | villagerinventory |
EntityBehaviorVillagerInv |
| Behavior | nametag |
engine / VSEssentials |
| Behavior | repulseagents |
engine / VSEssentials |
| Behavior | controlledphysics |
engine / VSEssentials |
| Behavior | reviveondeath |
engine / VSEssentials |
| Behavior | health |
engine / VSEssentials |
| Behavior | activitydriven |
EntityBehaviorActivityDriven |
| Behavior | emotionstates |
engine / VSEssentials |
| Behavior | taskai |
engine / VSEssentials |
| AI task | meleeattack |
engine / VSEssentials |
| AI task | seekentity |
engine / VSEssentials |
| AI task | fleeentity |
engine / VSEssentials |
| AI task | idle |
engine / VSEssentials |
| AI task | wander |
engine / VSEssentials |
| AI task | lookaround |
engine / VSEssentials |
| Behavior | conversable |
EntityBehaviorConversable |
| Behavior | entitystatetags |
engine / VSEssentials |
| Behavior | interpolateposition |
engine / VSEssentials |
No known drops catalogued for this creature.
Dialogue
From config/dialogue/tad.json — this is a branching
conversation tree, not a fixed script, so these are every line this NPC's side of the
conversation can say across all of its branches, not one fixed order.
- Oh dear, I'm afraid it's uncurable!
- Welcome, traveler. Rough time on the road?
- Tad is my name, but friends call me Tad. Call me Barber Surgeon, if you wish. Just don't call me Barbara.
- That's what my friends call me. So I guess we're friends now.
- Some patients feel better being cared for by a faceless professional. If that's you, then Barber Surgeon is me.
- Actually, that's not a bad name. Call me Barbara, then.
- I'm a barber surgeon! Your best friend until you die! Of course, once you die, you don't have friends and I can't help you there. Until you die, though, I can sew up your wounds, set broken bones, pull rotting teeth, and even cut your hair.
- You have found yourself in Nadiya, the greatest bastion of civilization within a decent walking distance!
- I've always wanted a chance to examine one of the seraphim! This first treatment won't cost a thing. Shall we begin?
- I would be happy to! It'll cost you a gear.
- Very well, this should take only a moment.
- All finished! Everything seems mostly fine!
- Yes, yes, letters like this one are certainly mysterious. Often relics from the past that have no bearing on the present. When I was apprenticing to be a barber surgeon, I heard many tales of such letters and documents and books being found. Most were too degraded to be of any use, and those that weren't often spoke of things incomprehensible or out of date. Your letter looks more recent. Perhaps Sedna, our traveling musician, or Gerhardt the hunter could help?