Farmer
survival:villager-nadiya-male-farmer-folds
· from game
Stats
| Max health | 1000 hp |
|---|---|
| Weight | 80 kg |
| Tags | humanoidvillagerhumanhuntablehabitat-land |
Game logic (C#)
The C# classes this creature's JSON hands its behavior to: its entity class, behaviors and AI tasks. Files link to vssurvivalmod on GitHub; names without a link are implemented in the game engine or VSEssentials, which aren't mapped here.
| Role | Name in JSON | C# type |
|---|---|---|
| Entity class | EntityVillager |
EntityVillager |
| Behavior | villagerinventory |
EntityBehaviorVillagerInv |
| Behavior | nametag |
engine / VSEssentials |
| Behavior | repulseagents |
engine / VSEssentials |
| Behavior | controlledphysics |
engine / VSEssentials |
| Behavior | reviveondeath |
engine / VSEssentials |
| Behavior | health |
engine / VSEssentials |
| Behavior | activitydriven |
EntityBehaviorActivityDriven |
| Behavior | emotionstates |
engine / VSEssentials |
| Behavior | taskai |
engine / VSEssentials |
| AI task | meleeattack |
engine / VSEssentials |
| AI task | seekentity |
engine / VSEssentials |
| AI task | fleeentity |
engine / VSEssentials |
| AI task | idle |
engine / VSEssentials |
| AI task | wander |
engine / VSEssentials |
| AI task | lookaround |
engine / VSEssentials |
| Behavior | conversable |
EntityBehaviorConversable |
| Behavior | entitystatetags |
engine / VSEssentials |
| Behavior | interpolateposition |
engine / VSEssentials |
No known drops catalogued for this creature.
Dialogue
From config/dialogue/folds.json — this is a branching
conversation tree, not a fixed script, so these are every line this NPC's side of the
conversation can say across all of its branches, not one fixed order.
- Hey. Welcome to Nadiya. Any trouble on the journey?
- Yeah, that'll happen. Glad you made it out alright. Not so bad for a seraph, eh?
- Sorry, I don't mean to assume. You just look a bit different is all.
- Glad to hear it. What can I do for you?
- Welcome back. What do you need?
- Folds. I work the fields. My wife runs the smithy.
- You'd be surprised. We work metal for our own in Nadiya here, but we get plenty of orders from outsiders too. Not many smithies out there, eh? And not many still working the old ways. Traders come through fairly often looking for Nadiyan forged iron.
- We trade for it, mostly. Plenty of scrap from the nomads. Good fresh ore brought in from the traders. Dangerous work, mining. Delving into the cursed lands. Takes a madman to do it. Or it takes a whole village.
- Nope.