Tailor
survival:villager-nadiya-female-tailor-alba
· from game
Stats
| Max health | 1000 hp |
|---|---|
| Weight | 80 kg |
| Tags | humanoidvillagerhumanhuntablehabitat-land |
Game logic (C#)
The C# classes this creature's JSON hands its behavior to: its entity class, behaviors and AI tasks. Files link to vssurvivalmod on GitHub; names without a link are implemented in the game engine or VSEssentials, which aren't mapped here.
| Role | Name in JSON | C# type |
|---|---|---|
| Entity class | EntityVillager |
EntityVillager |
| Behavior | villagerinventory |
EntityBehaviorVillagerInv |
| Behavior | nametag |
engine / VSEssentials |
| Behavior | repulseagents |
engine / VSEssentials |
| Behavior | controlledphysics |
engine / VSEssentials |
| Behavior | reviveondeath |
engine / VSEssentials |
| Behavior | health |
engine / VSEssentials |
| Behavior | activitydriven |
EntityBehaviorActivityDriven |
| Behavior | emotionstates |
engine / VSEssentials |
| Behavior | taskai |
engine / VSEssentials |
| AI task | meleeattack |
engine / VSEssentials |
| AI task | seekentity |
engine / VSEssentials |
| AI task | fleeentity |
engine / VSEssentials |
| AI task | idle |
engine / VSEssentials |
| AI task | wander |
engine / VSEssentials |
| AI task | lookaround |
engine / VSEssentials |
| Behavior | conversable |
EntityBehaviorConversable |
| Behavior | entitystatetags |
engine / VSEssentials |
| Behavior | interpolateposition |
engine / VSEssentials |
No known drops catalogued for this creature.
Dialogue
From config/dialogue/alba.json — this is a branching
conversation tree, not a fixed script, so these are every line this NPC's side of the
conversation can say across all of its branches, not one fixed order.
- Welcome! Need some clothes? Need some raw linen? A needle and thread?
- You've got style, I'll admit. But I could make it better.
- Alba is my name. Has been ever since I was born.
- I'm a tailor. I grow my own flax and have plenty of extra seed, in case you want to go the long way towards making clothes yourself.
- Well, I hope you're not planning on staying. This town has a tailor already.
- Good. Though if you want to help a fellow tailor out, I would be willing to pay for flowers, minerals, and such for dyes. There are some colors we just can't get around here.
- You're in the village of Nadiya. Here we have everything we need, and some things we don't.
- I can't help you with that. Maybe Līga can, at the inn? Or Gerhardt. He's traveled all over. And you could ask Sedna, but she's just as likely to spin you a tale as tell you the truth.