Innkeeper
survival:villager-nadiya-female-innkeeper-liga
· from game
Stats
| Max health | 1000 hp |
|---|---|
| Weight | 80 kg |
| Tags | humanoidvillagerhumanhuntablehabitat-land |
Game logic (C#)
The C# classes this creature's JSON hands its behavior to: its entity class, behaviors and AI tasks. Files link to vssurvivalmod on GitHub; names without a link are implemented in the game engine or VSEssentials, which aren't mapped here.
| Role | Name in JSON | C# type |
|---|---|---|
| Entity class | EntityVillager |
EntityVillager |
| Behavior | villagerinventory |
EntityBehaviorVillagerInv |
| Behavior | nametag |
engine / VSEssentials |
| Behavior | repulseagents |
engine / VSEssentials |
| Behavior | controlledphysics |
engine / VSEssentials |
| Behavior | reviveondeath |
engine / VSEssentials |
| Behavior | health |
engine / VSEssentials |
| Behavior | activitydriven |
EntityBehaviorActivityDriven |
| Behavior | emotionstates |
engine / VSEssentials |
| Behavior | taskai |
engine / VSEssentials |
| AI task | meleeattack |
engine / VSEssentials |
| AI task | seekentity |
engine / VSEssentials |
| AI task | fleeentity |
engine / VSEssentials |
| AI task | idle |
engine / VSEssentials |
| AI task | wander |
engine / VSEssentials |
| AI task | lookaround |
engine / VSEssentials |
| Behavior | conversable |
EntityBehaviorConversable |
| Behavior | entitystatetags |
engine / VSEssentials |
| Behavior | interpolateposition |
engine / VSEssentials |
No known drops catalogued for this creature.
Dialogue
From config/dialogue/liga.json — this is a branching
conversation tree, not a fixed script, so these are every line this NPC's side of the
conversation can say across all of its branches, not one fixed order.
- Welcome to Nadiya. What can I offer you?
- I see you're in no hurry. Somewhat like my husband.
- I respond to Līga. Sometimes to “Hey you.” Sometimes to “I'm hungry.”
- What do you need me to do? I can get you a room to stay, if you wish, and we sell food and drink. We have a great local cheese. And I also know what's going on in the village. What are you looking to do?
- Ah, well. We don't have a lot, but we have enough. If you need metalwork of any kind, you couldn't do better than Agnieszka. Her forge is impossible to miss. If you're injured or need salves for the itch, see Tad or Wall. Alba can help you with new clothes. Gerhardt can sell you fresh meat or furs. And Sedna, a musician who blesses us with her company, well, she has a voice like a songbird. Nothing more restful, if you ask me.
- If you're looking to know things, first, don't talk to my husband. You'll end up knowing less every time he opens his mouth. Sedna the musician knows more about history and folklore than all of us put together. Talk to her, or just listen to her songs for a bit. You'll learn a lot. If it's more immediate information you want, go see the hunter, Gerhardt. He lost his wife recently, so be considerate, but he can give you the lay of the land around the village. He's the only one who travels, really. If you're looking to avoid danger - or find it, I won't judge - then go talk to him.
- Feel free, feel free. We're a friendly village, but we keep our eyes open. Treat us well, and we'll do the same to you.
- This is Nadiya. I'm not surprised you don't know it. Traders and travelers come by occasionally. We're friendly, though. Talk to some people and you'll see.
- Sorry, we're all full up at the moment. Give us a couple weeks and we should have vacancies.
- This, ah, this is very interesting. This letter is old! Perhaps old enough. Years ago Saint Tobias, or a man using his name, paid a number of villagers to take letters like this to places all over. Is this one of those letters? I don't know. See that statue outside in the village square? That's Saint Tobias. He was real, regardless of what you might hear elsewhere, and he helped found this town. But he has got to be long dead now. No one lives forever.
- Me? No. Sedna surely knows the tales about him. Agnieszka and Gerhardt both deal with people outside the village, so maybe they know more. But as I said, he's likely long dead. Do you want to waste your life chasing after a ghost?