Treasure hunter trader (cold)
survival:trader-male-treasurehunter-cold
· from game
Stats
| Max health | 25 hp |
|---|---|
| Weight | 80 kg |
| Tags | humanoidtraderhumanhabitat-land |
Game logic (C#)
The C# classes this creature's JSON hands its behavior to: its entity class, behaviors and AI tasks. Files link to vssurvivalmod on GitHub; names without a link are implemented in the game engine or VSEssentials, which aren't mapped here.
| Role | Name in JSON | C# type |
|---|---|---|
| Entity class | EntityTrader |
EntityTrader |
| Behavior | nametag |
engine / VSEssentials |
| Behavior | repulseagents |
engine / VSEssentials |
| Behavior | controlledphysics |
engine / VSEssentials |
| Behavior | reviveondeath |
engine / VSEssentials |
| Behavior | health |
engine / VSEssentials |
| Behavior | emotionstates |
engine / VSEssentials |
| Behavior | taskai |
engine / VSEssentials |
| AI task | meleeattack |
engine / VSEssentials |
| AI task | seekentity |
engine / VSEssentials |
| AI task | fleeentity |
engine / VSEssentials |
| AI task | idle |
engine / VSEssentials |
| AI task | wander |
engine / VSEssentials |
| AI task | lookaround |
engine / VSEssentials |
| Behavior | conversable |
EntityBehaviorConversable |
| Behavior | entitystatetags |
engine / VSEssentials |
| Behavior | interpolateposition |
engine / VSEssentials |
No known drops catalogued for this creature.
Dialogue
From config/dialogue/treasurehunter.json — this is a branching
conversation tree, not a fixed script, so these are every line this NPC's side of the
conversation can say across all of its branches, not one fixed order.
- Haven't seen you around before. You just wake up?
- Your kind have been popping up like daisies across the land. Dunno where you're from. Dunno what you're doing here. None of you seem keen to talk about it.
- That's alright, stranger. I didn't expect anything else.
- Hm, wish I could be more help to ya.
- (He nods soberly) As always.
- That's right. Strange-colored strangers walk the land.
- Hmph, well good morning to ya. Name's {{npcname}}. I roam around these parts, finding and trading what I can.
- Hah, this ain't a dream, stranger. 'Least not one you'd like to be in.
- (He inhales deeply, exhales, and gives a broad smile) Yeah, it's not bad out here at all. Mind the beasts, though. And the damned drifters.
- (They give you a tired smile) I can see it, friend. It's real, but it's treacherous. Demons stalk the land. And the world itself shifts.
- Aye, there's always more work to do.
- Hah, bold of you to assume I'm friendly! Welcome to my home.
- Ah, a new customer! How can I help you?
- Welcome back {{playername}}! What can I do for you?
- Kind of you to ask, traveler. It's {{npcname}}.
- Well, they're limited, they're durable, and they're frankly useless to us. Perfect for currency. Wish they weren't so damn heavy, though.
- Truth is, these gears mean something special to most folks. We have no idea why they`re out here, but you can find them in the old places of the world. Or deep under the surface, if you dare. They`re the seeds of the past, they`re a promise of the future. And like as not, many of us can feel God`s grace upon them. They`re a part of something greater, as are we all.
- These are holy symbols to us, and what could make for better trade than that which is sacred?
- `Fraid not. You could always pour some ore in a mold and then leave it in the rain for a while. You`d have yourself a rusty gear sure, but there`s a precision and uniformity to these that`s remarkable. They`re tough as hell, too. We`re not sure what sort of alloy was used to make them. Some folks believe they weren`t made by human hands at all, but rather by something greater.
- Most people live in the villages, holed up and cautious of any threats. And there certainly are threats, as you`ve likely seen. Not me, though. I like it out here. And besides, there`s a profit to be made.
- Ah, those miserable souls. Cursed ones. Drifters. They come and go, lost in grief and rage. Punished by God, they were. They could seek atonement, but nae, all they wish to do is spread more misery
- They challenged God himself. And God cast them down into the earth to wriggle like worms. They remain there still, in the deep. It`s not safe down below. Not safe at all.
- Aye, sometimes they slip their bonds and flee to the surface. But they are truly lost creatures. They can only wander blindly, causing what pain they may before they are inexorably drawn into their prison again.
- I`m afraid so, friend. But God shares wonders in kind. He created this world and those who inhabit it. And when he shows His face to us the earth itself trembles and we tremble with it. In awe of His glory
- Of course. Wealth is a virtue unto itself. There may yet come a time when the Great Arks appear before us and if that happens I would show them the fruits of my labor. I would lay out before them my gears, my gold and silver, and everything else I have gathered. And if I am deemed worthy, I will join them on their endless journey
- Eh? I already gave you the map for that. I can see it sticking out of your belt!
- Got something big for ya. Too dangerous for me, but you might be able to handle it. I can't give away a haul like this for free, though. Bring me a tin bronze pickaxe and I'll tell you where to find it. Trust me, it's worth your while.
- I appreciate that. Now listen up.
- I found it a couple weeks back. A massive cavern with a huge figure looming within it. Scared me senseless, so I got out of there real quick. But I could tell, it's gotta be full of treasure. Full of trouble too, no doubt. Here's a map to get there. If you're going, make sure you're prepared. It's no easy trek through the tunnels.
- Lost it already? Sure, I'll give you another map. Good luck to you.
- Sure, I don't mind. Here you go.
- That's right. It's yours for 100 gears. You'll need a saddle and bridle, too.
- Sure, that'll be 100 gears. I'll assume you've got your saddle and bridle?
- Excellent. Have you got a saddle and bridle with you?
- Oh my, that's a very intriguing find you've got there. You've a mind for bartering, friend. Give me that artifact and I'll take 50 gears off the elk. Have you got a saddle and bridle with you?
- Another one of those? Well, it's not as valuable now, but I'll give you 25 gears for it. So it'll be 75 gears for the elk. You've got your bridle and saddle, right?
- Ah, well I can't rightly sell it to you without that. You'll need a saddle and bridle to ride it, and we wouldn't want it just wandering away, would we?
- A pleasure doing business with you. Now, let me call him to us!
- What a lovely treasure. Thank you!
- Alright, check outside, he should be nearby.
- You did? Tell me about it! What did you find??
- Come now, we've had a good business arrangement thus far. This could be valuable. Tell me about it and I'll make it worth your while.
- Suit yourself. I won't be going down there, but I'll be here in case you change your mind.
- Names? What were they? Perhaps I've heard of them.
- Is that so? Alright, what places?
- Hmm, a person? Perhaps someone very knowledgeable. But I've never heard of them.
- The Spoils? I've only heard tell of it, but it seems an awful place anyhow. Perhaps another option?
- Ah, this one I know! Strange place, full of stone and monsters. But I already gave you a letter to get there.
- Ah, this one I know! Strange place, full of stone and monsters. Let me see... here! This will show you the way.
- A gathering place, I think. No idea where it is, though.
- What a peculiar name. I'm afraid I don't know a thing about it.
- Only that's quite a distance away. You'd best be prepared for a long journey. Perhaps I can help with that.
- I have an elk I could part with. He would be a loyal companion to you on your journey. As thanks for your information, I'll part with him for only 100 gears. You'll need a saddle and bridle, too.
- Ah, you've got to sharpen your mercantile skills, friend. Plenty of fellow traders out here looking for things. Make some deals and return to me. I'll hold onto the elk until you're ready.
Can give as a reward (2)
| Item | Stack size |
|---|---|
| Map to the resonance archive | ×1 |
| Letter with directions to the lazaret | ×1 |