Commodities trader (temperate)
survival:trader-male-commodities-temperate
· from game
Stats
| Max health | 25 hp |
|---|---|
| Weight | 80 kg |
| Tags | humanoidtraderhumanhabitat-land |
Game logic (C#)
The C# classes this creature's JSON hands its behavior to: its entity class, behaviors and AI tasks. Files link to vssurvivalmod on GitHub; names without a link are implemented in the game engine or VSEssentials, which aren't mapped here.
| Role | Name in JSON | C# type |
|---|---|---|
| Entity class | EntityTrader |
EntityTrader |
| Behavior | nametag |
engine / VSEssentials |
| Behavior | repulseagents |
engine / VSEssentials |
| Behavior | controlledphysics |
engine / VSEssentials |
| Behavior | reviveondeath |
engine / VSEssentials |
| Behavior | health |
engine / VSEssentials |
| Behavior | emotionstates |
engine / VSEssentials |
| Behavior | taskai |
engine / VSEssentials |
| AI task | meleeattack |
engine / VSEssentials |
| AI task | seekentity |
engine / VSEssentials |
| AI task | fleeentity |
engine / VSEssentials |
| AI task | idle |
engine / VSEssentials |
| AI task | wander |
engine / VSEssentials |
| AI task | lookaround |
engine / VSEssentials |
| Behavior | conversable |
EntityBehaviorConversable |
| Behavior | entitystatetags |
engine / VSEssentials |
| Behavior | interpolateposition |
engine / VSEssentials |
No known drops catalogued for this creature.
Dialogue
From config/dialogue/trader.json — this is a branching
conversation tree, not a fixed script, so these are every line this NPC's side of the
conversation can say across all of its branches, not one fixed order.
- Haven't seen you around before. You just wake up?
- Your kind have been popping up like daisies across the land. Dunno where you're from. Dunno what you're doing here. None of you seem keen to talk about it.
- That's alright, stranger. I didn't expect anything else.
- Hm, wish I could be more help to ya.
- (He nods soberly) As always.
- That's right. Strange-colored strangers walk the land.
- Hmph, well good morning to ya. Name's {{npcname}}. I roam around these parts, finding and trading what I can.
- Hah, this ain't a dream, stranger. 'Least not one you'd like to be in.
- (He inhales deeply, exhales, and gives a broad smile) Yeah, it's not bad out here at all. Mind the beasts, though. And the damned drifters.
- (They give you a tired smile) I can see it, friend. It's real, but it's treacherous. Demons stalk the land. And the world itself shifts.
- Aye, there's always more work to do.
- Hah, bold of you to assume I'm friendly! Welcome to my home.
- Ah, a new customer! How can I help you?
- Welcome back {{playername}}! What can I do for you?
- Kind of you to ask, traveler. It's {{npcname}}.
- Well, they're limited, they're durable, and they're frankly useless to us. Perfect for currency. Wish they weren't so damn heavy, though.
- Truth is, these gears mean something special to most folks. We have no idea why they`re out here, but you can find them in the old places of the world. Or deep under the surface, if you dare. They`re the seeds of the past, they`re a promise of the future. And like as not, many of us can feel God`s grace upon them. They`re a part of something greater, as are we all.
- These are holy symbols to us, and what could make for better trade than that which is sacred?
- `Fraid not. You could always pour some ore in a mold and then leave it in the rain for a while. You`d have yourself a rusty gear sure, but there`s a precision and uniformity to these that`s remarkable. They`re tough as hell, too. We`re not sure what sort of alloy was used to make them. Some folks believe they weren`t made by human hands at all, but rather by something greater.
- Most people live in the villages, holed up and cautious of any threats. And there certainly are threats, as you`ve likely seen. Not me, though. I like it out here. And besides, there`s a profit to be made.
- Ah, those miserable souls. Cursed ones. Drifters. They come and go, lost in grief and rage. Punished by God, they were. They could seek atonement, but nae, all they wish to do is spread more misery
- They challenged God himself. And God cast them down into the earth to wriggle like worms. They remain there still, in the deep. It`s not safe down below. Not safe at all.
- Aye, sometimes they slip their bonds and flee to the surface. But they are truly lost creatures. They can only wander blindly, causing what pain they may before they are inexorably drawn into their prison again.
- I`m afraid so, friend. But God shares wonders in kind. He created this world and those who inhabit it. And when he shows His face to us the earth itself trembles and we tremble with it. In awe of His glory
- Of course. Wealth is a virtue unto itself. There may yet come a time when the Great Arks appear before us and if that happens I would show them the fruits of my labor. I would lay out before them my gears, my gold and silver, and everything else I have gathered. And if I am deemed worthy, I will join them on their endless journey
- Hmm, not me. Best find yourself a treasure hunter. They're always sticking their noses into dangerous places. I might know where you could find one if you can spare a few a gears.
- Excellent. Thank you for the business.
- Here, I've marked on a map where you might find one of them. He had set up a small outpost there last time I passed by.
Can give as a reward (1)
| Item | Stack size |
|---|---|
| Map to the treasure hunter | ×1 |