Agriculture trader (cold)
survival:trader-male-agriculture-cold
· from game
Stats
| Max health | 25 hp |
|---|---|
| Weight | 80 kg |
| Tags | humanoidtraderhumanhabitat-land |
Game logic (C#)
The C# classes this creature's JSON hands its behavior to: its entity class, behaviors and AI tasks. Files link to vssurvivalmod on GitHub; names without a link are implemented in the game engine or VSEssentials, which aren't mapped here.
| Role | Name in JSON | C# type |
|---|---|---|
| Entity class | EntityTrader |
EntityTrader |
| Behavior | nametag |
engine / VSEssentials |
| Behavior | repulseagents |
engine / VSEssentials |
| Behavior | controlledphysics |
engine / VSEssentials |
| Behavior | reviveondeath |
engine / VSEssentials |
| Behavior | health |
engine / VSEssentials |
| Behavior | emotionstates |
engine / VSEssentials |
| Behavior | taskai |
engine / VSEssentials |
| AI task | meleeattack |
engine / VSEssentials |
| AI task | seekentity |
engine / VSEssentials |
| AI task | fleeentity |
engine / VSEssentials |
| AI task | idle |
engine / VSEssentials |
| AI task | wander |
engine / VSEssentials |
| AI task | lookaround |
engine / VSEssentials |
| Behavior | conversable |
EntityBehaviorConversable |
| Behavior | entitystatetags |
engine / VSEssentials |
| Behavior | interpolateposition |
engine / VSEssentials |
No known drops catalogued for this creature.
Dialogue
From config/dialogue/agriculture.json — this is a branching
conversation tree, not a fixed script, so these are every line this NPC's side of the
conversation can say across all of its branches, not one fixed order.
- Haven't seen you around before. You just wake up?
- Your kind have been popping up like daisies across the land. Dunno where you're from. Dunno what you're doing here. None of you seem keen to talk about it.
- That's alright, stranger. I didn't expect anything else.
- Hm, wish I could be more help to ya.
- (He nods soberly) As always.
- That's right. Strange-colored strangers walk the land.
- Hmph, well good morning to ya. Name's {{npcname}}. I roam around these parts, finding and trading what I can.
- Hah, this ain't a dream, stranger. 'Least not one you'd like to be in.
- (He inhales deeply, exhales, and gives a broad smile) Yeah, it's not bad out here at all. Mind the beasts, though. And the damned drifters.
- (They give you a tired smile) I can see it, friend. It's real, but it's treacherous. Demons stalk the land. And the world itself shifts.
- Aye, there's always more work to do.
- Hah, bold of you to assume I'm friendly! Welcome to my home.
- Ah, a new customer! How can I help you?
- Welcome back {{playername}}! What can I do for you?
- Kind of you to ask, traveler. It's {{npcname}}.
- Well, they're limited, they're durable, and they're frankly useless to us. Perfect for currency. Wish they weren't so damn heavy, though.
- Truth is, these gears mean something special to most folks. We have no idea why they`re out here, but you can find them in the old places of the world. Or deep under the surface, if you dare. They`re the seeds of the past, they`re a promise of the future. And like as not, many of us can feel God`s grace upon them. They`re a part of something greater, as are we all.
- These are holy symbols to us, and what could make for better trade than that which is sacred?
- `Fraid not. You could always pour some ore in a mold and then leave it in the rain for a while. You`d have yourself a rusty gear sure, but there`s a precision and uniformity to these that`s remarkable. They`re tough as hell, too. We`re not sure what sort of alloy was used to make them. Some folks believe they weren`t made by human hands at all, but rather by something greater.
- Most people live in the villages, holed up and cautious of any threats. And there certainly are threats, as you`ve likely seen. Not me, though. I like it out here. And besides, there`s a profit to be made.
- Ah, those miserable souls. Cursed ones. Drifters. They come and go, lost in grief and rage. Punished by God, they were. They could seek atonement, but nae, all they wish to do is spread more misery
- They challenged God himself. And God cast them down into the earth to wriggle like worms. They remain there still, in the deep. It`s not safe down below. Not safe at all.
- Aye, sometimes they slip their bonds and flee to the surface. But they are truly lost creatures. They can only wander blindly, causing what pain they may before they are inexorably drawn into their prison again.
- I`m afraid so, friend. But God shares wonders in kind. He created this world and those who inhabit it. And when he shows His face to us the earth itself trembles and we tremble with it. In awe of His glory
- Of course. Wealth is a virtue unto itself. There may yet come a time when the Great Arks appear before us and if that happens I would show them the fruits of my labor. I would lay out before them my gears, my gold and silver, and everything else I have gathered. And if I am deemed worthy, I will join them on their endless journey
- Hmm, not me. Best find yourself a treasure hunter. They're always sticking their noses into dangerous places. I might know where you could find one if you can spare a few a gears.
- Excellent. Thank you for the business.
- Here, I've marked on a map where you might find one of them. He had set up a small outpost there last time I passed by.
- Oh, look around you! What isn’t noteworthy around here? Nature is thriving and providing for all of us, even amidst the surge of cursed ones plaguing these lands. You adventuring types ought to sit still and appreciate that from time to time. You remind me of my colleague, who calls themself a treasure hunter. Recently sent me a letter about some discovery they lacked the manpower to unearth. Fool’s errands, all in all. I just wish they’d take the hint and accept that some things are best left buried.
- See, there’s somebody with a good head on their shoulders. There are exceptions to the rule, of course. Parsnips, onions, carrots... I could go on. Why don’t you buy some?
- So I did. They described it as a perfectly spherical crater left behind in the landscape, with dozens of sprawling tunnels opening into that pit. Said it was infested with drifters and the likes and didn’t want to take any chances, so they asked me to send any capable warriors their way. But what do they think little old me knows about fighting? I’d certainly not dare invite you to spar. No, I reckon I’ll trade the location to you, for a very specific price.
- Then you are smarter than you look. Lesser adventurers would have disappeared into that ruin and not returned, blinded by the glimmer of gold, like so many before them. Feel free to stick around here and browse my wares instead. That way, you won’t go home empty-handed after all.
- All the finest soldiers’ tombs are adorned by those ceremonial weapons of silver and gold, so, must mean you’re a pretty capable warrior if you can get your hands on something like that. I want you to give me a scythe forged of solid gold, and then I will share with you the location of this pit. It’d be impractical as a tool, of course! But oh, how fun! I can already see it, hanging upon the hearth... and the look on my colleagues’ face when I show up with it in tow will be more valuable than anything gears can buy.
- Why, thank you for entertaining my request. Remember to stock up on food before you leave, it won’t do you any good to go prospecting on an empty stomach.
- Yes, my appreciation of nature doesn’t end at all that sticks out of the ground, but my skills don’t lend themselves particularly well to working metal. This might be my only opportunity to see something like this, let alone own it for myself! And I don’t intend to squander it if you’re interested in that ruin. Trader’s mindset, I suppose. I just can't help myself! Speaking of trade, are you buying?
- Oh, I shudder to imagine how deep you must’ve dug to get your hands on all that precious gold... or how much time you must’ve spent sifting it from sandy shores. Well. Whether you’re strong enough to survive the lowest reaches of this world or patient enough to tread with utmost caution, either trait will serve you well when you head into that ruin. You’ve more than proven yourself as far as I’m concerned.
- Here’s your map, and best of luck on your journey. Give my regards to that old friend of mine when you get there, will you?
- Well, thank you in turn! For humouring me, and getting me this scythe. This thing’s much heavier than it looks, and I could use someone of your faculties to carry it back to my farmhouse when I tire of trading. But that’s nowhere in the foreseeable future! Let’s worry about right now; all those gears that are weighing you down. Come take a look at my wares, I’ll gladly help you lighten those pockets.
- Oh, quiet your yammering. Of course it will be. Matter of fact, it already is! You’ve made me very happy. Honestly, can’t think of anything more worthwhile than that. If you want to make me even happier, though, my storefront’s open...?
- Lost it already? Hah. No matter - here, take another. Try not to feed this one to the wind.
- I’m sure you already have a cellar to keep your foodstuffs out of the sun. When I’m travelling around local farmsteads to stock up, though, I don’t quite have that luxury. It’s salt! If you use enough of it it tastes better, too. Cured meats, pickled veggies… I pass by this salt mine on occasion during my travels and always take some to top off my supply. It’s been abandoned since long before I first set foot there, so I’m sure they don’t mind.
- Don’t be salty, now.
- More of a quarry, really. Halite. Gorgeous pink stone. I’ve tried to use it for bowls to no avail, the stuff dissolves in liquids. But if you grind it up you get salt. As for the site itself, it’s full of decrepit buildings that I personally take wide berths around. Leave it to the treasure hunter types to get trapped in collapsing ruins. I don’t think you could exhaust its reserves if you tried, so I feel comfortable sharing its location with you. I’ve seen folks like you running up to my storefront scarfing down ten or so uncooked carrots in a single sitting. So it would bring me comfort knowing that you’ve got salt available, at the very least.
- I’m sure I simply don’t appreciate Seraph cuisine.
- I’ll tell you, but I need to be sure that you know how to put together a quern or you’ll be left with useless halite stone. Conveniently, I’ve also gotten very bored of the dull granite grey of my own quern. You work on bringing me one with a prettier colour and I’ll work on drawing you up a map. Andesite, basalt, peridotite, a quern carved from any of those three would do.
- I’m looking forward to it. I’ll have the map ready when you return.
- I suppose poor taste can’t be helped.
- Oh, it’ll look great in my kitchen! Thank you kindly for your service, and here’s your map, as promised. I’m very thankful to have been a part of your culinary journey.
- Here you go.
- Don’t you fret. I thought this might happen, so I kept another copy on hand. You Seraphs ought to stop making up stories about having died far-away every single time you misplace your things.
- Oh, it’s nothing life-threatening, so nothing worth worrying over. But thank you kindly for being concerned about little old me. Just… need to wait for it to get better, I suppose. If I were one of them treasure hunters, I’d have it easy. Their relics only get more valuable while they sit around doing nothing, but my vegetables are bound to spoil soon, and I’ve got farmsteads expecting me shortly. I don’t have the time to sit around until this heals!
- Thank you kindly, Seraph. My shop is nevertheless open for you! Even stale carrots taste better than fistfuls of potentially toxic berries, so don’t be a stranger.
- That dearly beloved colleague of mine finally got under my skin. Kept insisting I had no right to complain about treasure hunting when I’d never given it a shot myself. They found this overgrown village, long since abandoned, and invited me to come along. Said they could use somebody there who knew their plants, and assured me it was safe. Safe! Safe!? I suppose compared to sticking my head inside one of them rifts, maybe! I fell through some rotten flooring and got badly hurt. At least my colleague was kind enough to walk me back to my post, but they’ve since returned to poke around more of it by themselves.
- Wouldn’t have it any other way. It’d be too soon if I ever had to go on an adventure again… but if you’re planning to go on any, you shouldn’t do so on an empty stomach, so stock up!
- There is one thing… I have horsetail and reeds on hand for basic treatment. But higher quality wound care would make a world of difference in getting me back on my feet. If you could bring me, say, a linen honey-sulfur poultice, I can heal much quicker, and I’ll make it worth your while. I’ll get you a map to that village. Yes! My colleague should be camped out inside of it still. You tell that bastard for me that they were wrong and I was correct about leaving the adventures to you Seraphs! And you can help yourself to those treasures right out from under their nose, as a bit of payback. I'm sure they’re sitting on plenty of gears to buy them off of you afterwards.
- Remember, a linen honey-sulfur poultice! So long as we’re putting in the effort, you might just as well go for the best of the best!
- A shame. I’ll stick it to them when they come here to stock up on rations… Speaking of, are you in need of any of my stock?
- Ah, there we are! Linen, honey and sulfur. This ought to do a whole lot more for me than those itchy reeds... Thank you kindly, Seraph. Give me a moment to get this tied down properly... I can already tell I'll be back on my feet much sooner thanks to you.
- Yes, yes! I didn't forget our deal. I marked the village down for you. Don't leave my colleague waiting too long, now. They must be getting lonely! I'm sure they wouldn't mind you taking whatever treasures catch your eye. Here you are. And do make sure they know exactly who sent you.
- Please do. I'd hate for them to think I wasn't grateful for the experience.
- You lost it!? So the rumours are true, you Seraphs really do have rifts inside your skulls. Ah, nevermind. I remember the way well enough. Hard to forget that gruelling hike back here. Give me but a moment, I'll draw you up another.
Can give as a reward (4)
| Item | Stack size |
|---|---|
| Map to the treasure hunter | ×1 |
| Map to the Temporal Calix Project | ×1 |
| Map to the Halite Quarry | ×1 |
| Map to the Forgotten Village | ×1 |