Bronze Locust
survival:locust-bronze
· from game
Stats
| Max health | 6 hp |
|---|---|
| Tier | 2 (attack damage tier -- compared against armor's protection tier; higher hits through more armor) |
| Weight | 90 kg |
| Tags | mechanicalhabitat-land |
Game logic (C#)
The C# classes this creature's JSON hands its behavior to: its entity class, behaviors and AI tasks. Files link to vssurvivalmod on GitHub; names without a link are implemented in the game engine or VSEssentials, which aren't mapped here.
| Role | Name in JSON | C# type |
|---|---|---|
| Entity class | EntityLocust |
EntityLocust |
| Behavior | repulseagents |
engine / VSEssentials |
| Behavior | controlledphysics |
engine / VSEssentials |
| Behavior | health |
engine / VSEssentials |
| Behavior | deaddecay |
engine / VSEssentials |
| Behavior | floatupwhenstuck |
engine / VSEssentials |
| Behavior | despawn |
engine / VSEssentials |
| Behavior | emotionstates |
engine / VSEssentials |
| Behavior | taskai |
engine / VSEssentials |
| AI task | meleeattack |
engine / VSEssentials |
| AI task | stayclosetoentity |
engine / VSEssentials |
| AI task | seekentity |
engine / VSEssentials |
| AI task | wander |
engine / VSEssentials |
| AI task | idle |
engine / VSEssentials |
| Behavior | entitystatetags |
engine / VSEssentials |
| Behavior | interpolateposition |
engine / VSEssentials |
No known drops catalogued for this creature.