Hyena pup (male)

survival:hyena-spotted-baby-male · from game

Stats

Max health5 hp
Weight1 kg
Tags animalhuntablepredatorferocioushabitat-land

Game logic (C#)

The C# classes this creature's JSON hands its behavior to: its entity class, behaviors and AI tasks. Files link to vssurvivalmod on GitHub; names without a link are implemented in the game engine or VSEssentials, which aren't mapped here.

RoleName in JSONC# type
Entity class EntityAgent engine / VSEssentials
Behavior ropetieable EntityBehaviorRopeTieable
Behavior repulseagents engine / VSEssentials
Behavior controlledphysics engine / VSEssentials
Behavior despawn engine / VSEssentials
Behavior health engine / VSEssentials
Behavior deaddecay engine / VSEssentials
Behavior floatupwhenstuck engine / VSEssentials
Behavior harvestable engine / VSEssentials
Behavior breathe engine / VSEssentials
Behavior grow engine / VSEssentials
Behavior emotionstates engine / VSEssentials
Behavior taskai engine / VSEssentials
AI task fleeentity engine / VSEssentials
AI task followleadholder AiTaskFollowLeadHolder
AI task getoutofwater engine / VSEssentials
AI task stayclosetoentity engine / VSEssentials
AI task idle engine / VSEssentials
AI task seekfoodandeat engine / VSEssentials
AI task wander engine / VSEssentials
AI task lookaround engine / VSEssentials
Behavior entitystatetags engine / VSEssentials
Behavior interpolateposition engine / VSEssentials

Drops (2)

Filters
MechanismDropChance / QuantityNotes
harvestable Raw bushmeat ×1
harvestable Raw hide (Small) ×0.7