Nubian goat kid (male)

survival:goat-nubian-baby-male · from game

Stats

Max health10 hp
Weight4 kg
Tags animalhuntablehabitat-land

Game logic (C#)

The C# classes this creature's JSON hands its behavior to: its entity class, behaviors and AI tasks. Files link to vssurvivalmod on GitHub; names without a link are implemented in the game engine or VSEssentials, which aren't mapped here.

RoleName in JSONC# type
Entity class EntityAgent engine / VSEssentials
Behavior ropetieable EntityBehaviorRopeTieable
Behavior repulseagents engine / VSEssentials
Behavior controlledphysics engine / VSEssentials
Behavior despawn engine / VSEssentials
Behavior health engine / VSEssentials
Behavior deaddecay engine / VSEssentials
Behavior floatupwhenstuck engine / VSEssentials
Behavior harvestable engine / VSEssentials
Behavior breathe engine / VSEssentials
Behavior grow engine / VSEssentials
Behavior emotionstates engine / VSEssentials
Behavior taskai engine / VSEssentials
AI task fleeentity engine / VSEssentials
AI task followleadholder AiTaskFollowLeadHolder
AI task stayclosetoentity engine / VSEssentials
AI task getoutofwater engine / VSEssentials
AI task idle engine / VSEssentials
AI task wander engine / VSEssentials
AI task seekfoodandeat engine / VSEssentials
AI task lookaround engine / VSEssentials
Behavior pettable EntityBehaviorPettable
Behavior entitystatetags engine / VSEssentials
Behavior interpolateposition engine / VSEssentials

Drops (2)

Filters
MechanismDropChance / QuantityNotes
harvestable Raw redmeat ×2 (±1)
harvestable Raw hide (Small) ×1 (±0.5)