Whitetail deer fawn (male)
survival:deer-whitetail-baby-male
· from game
Stats
| Max health | 6 hp |
|---|---|
| Weight | 4 kg |
| Tags | animalhuntablehabitat-land |
Game logic (C#)
The C# classes this creature's JSON hands its behavior to: its entity class, behaviors and AI tasks. Files link to vssurvivalmod on GitHub; names without a link are implemented in the game engine or VSEssentials, which aren't mapped here.
| Role | Name in JSON | C# type |
|---|---|---|
| Entity class | EntityAgent |
engine / VSEssentials |
| Behavior | ropetieable |
EntityBehaviorRopeTieable |
| Behavior | repulseagents |
engine / VSEssentials |
| Behavior | controlledphysics |
engine / VSEssentials |
| Behavior | despawn |
engine / VSEssentials |
| Behavior | health |
engine / VSEssentials |
| Behavior | deaddecay |
engine / VSEssentials |
| Behavior | floatupwhenstuck |
engine / VSEssentials |
| Behavior | harvestable |
engine / VSEssentials |
| Behavior | breathe |
engine / VSEssentials |
| Behavior | grow |
engine / VSEssentials |
| Behavior | emotionstates |
engine / VSEssentials |
| Behavior | taskai |
engine / VSEssentials |
| AI task | fleeentity |
engine / VSEssentials |
| AI task | followleadholder |
AiTaskFollowLeadHolder |
| AI task | stayclosetoentity |
engine / VSEssentials |
| AI task | getoutofwater |
engine / VSEssentials |
| AI task | idle |
engine / VSEssentials |
| AI task | wander |
engine / VSEssentials |
| AI task | seekfoodandeat |
engine / VSEssentials |
| AI task | lookaround |
engine / VSEssentials |
| Behavior | pettable |
EntityBehaviorPettable |
| Behavior | entitystatetags |
engine / VSEssentials |
| Behavior | interpolateposition |
engine / VSEssentials |
Drops (2)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| harvestable | Raw redmeat | ||
| harvestable | Raw hide (Small) |