Player
game:player
· from game
Stats
| Max health | 20 hp |
|---|---|
| Weight | 65 kg |
| Tags | humanoidplayerseraphhuntablehabitat-land |
Game logic (C#)
The C# classes this creature's JSON hands its behavior to: its entity class, behaviors and AI tasks. Files link to vssurvivalmod on GitHub; names without a link are implemented in the game engine or VSEssentials, which aren't mapped here.
| Role | Name in JSON | C# type |
|---|---|---|
| Entity class | EntityPlayer |
engine / VSEssentials |
| Behavior | repulseagents |
engine / VSEssentials |
| Behavior | nametag |
engine / VSEssentials |
| Behavior | playerphysics |
engine / VSEssentials |
| Behavior | collectitems |
engine / VSEssentials |
| Behavior | health |
engine / VSEssentials |
| Behavior | hunger |
engine / VSEssentials |
| Behavior | breathe |
engine / VSEssentials |
| Behavior | playerrevivable |
EntityBehaviorPlayerRevivable |
| Behavior | aimingaccuracy |
engine / VSEssentials |
| Behavior | tiredness |
engine / VSEssentials |
| Behavior | bodytemperature |
EntityBehaviorBodyTemperature |
| Behavior | extraskinnable |
EntityBehaviorExtraSkinnable |
| Behavior | idleanimations |
EntityBehaviorIdleAnimations |
| Behavior | playerinventory |
engine / VSEssentials |
| Behavior | entitystatetags |
engine / VSEssentials |
| Behavior | temporalStabilityAffected |
EntityBehaviorTemporalStabilityAffected |
| Behavior | interpolateposition |
engine / VSEssentials |
| Behavior | drunktyping |
engine / VSEssentials |
No known drops catalogued for this creature.